For the youngest ones, with drag and drop
The shadows are on top and the pictures below. The child drags each picture onto the shadow with the same shape, and when it fits, the shadow fills with colour and a voice says the name in their language. It is one of the first games a two-year-old can finish on their own, because there is nothing to read and nothing to count: just the shape to look at.
It starts with three pictures per round and moves to four once the child has the idea. Eight rounds, then the celebration. There is no score and no clock, and getting it wrong costs nothing: the picture drifts back on its own and can be tried again as often as needed.
It runs on desktop, tablet and phone, and can be projected on a classroom whiteboard to play together. No sign-up and nothing to download.
It is built for ages 2 and 3, when children start recognising shapes. The youngest play it with an adult beside them; from 4 they finish it on their own, quickly.
No. There is not one word on the play screen: it is played by looking at shapes, and the voice says the name of each thing when the child gets it right.
Nothing. The picture drifts back and can be tried again. No score, no timer, no error sound: at this age getting it wrong is how learning happens.
Yes, that is exactly what it is built for. You can also tap the picture and then its shadow, in case dragging is hard.
Forty: animals, vehicles, clothes, food and things around the house. The game shows nearly all of them before repeating any.